Monday, April 28, 2014

Hello everyone,

We have not been able to do very many posts/releases as of late do to schedule changes, we are continuing to work on the game but at this time it it too buggy to release now. we will release the next update when the major bugs are squashed. Please subscribe by your email and you will receive a email when we post the next release.

The Tubby Muffin.

Saturday, April 5, 2014

Weekly Release: Version 1.0.1.3

Alright with all the exams done and gone we can finally make our next release. This release includes but is not limited to.

  • XP!
  • Level ups. (limited to jump height as of now).
  • Level up room to test your new abilities.
  • Health.
  • Also a complementary health bar (no charge).
  • Batteries not included.
If you come back next week we will have some more (hopefully) updates to show you. And now back to your show.

Sunday, March 23, 2014

Hello Everyone.

     Unfortunately we will not be making a release this week due to our exams are coming up here shortly after the exams we will continue making weekly releases.

Saturday, March 15, 2014

Weekly Release: Version 1.0.1.2

Here we are with our next weekly release of to-be-named-later KURPG. Version 1.0.1.2 sees a few new things, namely:

  • Weapons are working now
  • AI now follows player around
  • AI can take damage from player weapons, with a health bar above their heads
  • There is now a spawner to control spawning of AI
  • Wooden table is now a part of the physics world
  • The concept of ammo has been implemented - we have an ammo counter and ammo boxes
Stay tuned for future updates, and potentially a MAC OS X release!

KURPG-Default-1.0.1.2.exe

Saturday, March 8, 2014

First weekly release - Version 1.0.0.1

Tonight marks our first weekly (pre?)-alpha release of our game. The plan is to continue uploading a compiled version of the game on Saturdays-hopefully when they are in a workable condition.

Some notable things about this release are:

  • Physics!
  • Selectable player classes (right now, two)
  • Magical weaponry - you could shoot ones and zeros as well as computer chips (we swear, it used to work!) but right now, they will sit still. Hey, it's an alpha!
  • AI - Right now just one. It has two working animations right now - idling and walking, the latter which can be triggered by bumping into it.
  • High Definition 1080p wooden table
  • Cloudy-day-grey background
  • 64 and 32-bit compatible executable (packed)
Used the WASD keys to move your player around, Space to shoot, and End to switch classes. Download here:

KURPG-Default -1.0.0.1.exe

Tuesday, March 4, 2014

Starting Out

     Well, for starting yesterday, we have made considerable progress. I have managed to get the movement shooting and collision working. unfortunately what I can do with code I cannot make up for what I can't do with art, until I can find a artist the graphics will remain in such poor state.

New Direction: Home

We started out dreaming big to make a game that takes concepts from Orteil's popular Cookie Clicker game, and... that never happened.

Now we're here after the GameMaker:Studio Standard edition give away, on track to make an entirely different game: A platform, 2-D side scrolling, RPG-em-up. We want to base this game in Kettering University and include elements such as quests, dungeons, and actual locations around the school.

It's not much at this point, but we've come a long way in a day's time. Collision detection is working quite well, we have two classes setup (Computer Science and Computer Engineering), as well as a sort of "weapon" for both that produces an effect when coming into contact with another object.

Special powers? Yup. Multiplayer? Maybe. In jokes and other things only Kettering students would understand? You bet.
What The Tubby Muffin doesn't want you to see!