Hello Everyone.
Unfortunately we will not be making a release this week due to our exams are coming up here shortly after the exams we will continue making weekly releases.
Sunday, March 23, 2014
Saturday, March 15, 2014
Weekly Release: Version 1.0.1.2
Here we are with our next weekly release of to-be-named-later KURPG. Version 1.0.1.2 sees a few new things, namely:
KURPG-Default-1.0.1.2.exe
- Weapons are working now
- AI now follows player around
- AI can take damage from player weapons, with a health bar above their heads
- There is now a spawner to control spawning of AI
- Wooden table is now a part of the physics world
- The concept of ammo has been implemented - we have an ammo counter and ammo boxes
KURPG-Default-1.0.1.2.exe
Saturday, March 8, 2014
First weekly release - Version 1.0.0.1
Tonight marks our first weekly (pre?)-alpha release of our game. The plan is to continue uploading a compiled version of the game on Saturdays-hopefully when they are in a workable condition.
Some notable things about this release are:
KURPG-Default -1.0.0.1.exe
Some notable things about this release are:
- Physics!
- Selectable player classes (right now, two)
- Magical weaponry - you could shoot ones and zeros as well as computer chips (we swear, it used to work!) but right now, they will sit still. Hey, it's an alpha!
- AI - Right now just one. It has two working animations right now - idling and walking, the latter which can be triggered by bumping into it.
- High Definition 1080p wooden table
- Cloudy-day-grey background
- 64 and 32-bit compatible executable (packed)
KURPG-Default -1.0.0.1.exe
Tuesday, March 4, 2014
Starting Out
Well, for starting yesterday, we have made considerable progress. I have managed to get the movement shooting and collision working. unfortunately what I can do with code I cannot make up for what I can't do with art, until I can find a artist the graphics will remain in such poor state.
New Direction: Home
We started out dreaming big to make a game that takes concepts from Orteil's popular Cookie Clicker game, and... that never happened.
Now we're here after the GameMaker:Studio Standard edition give away, on track to make an entirely different game: A platform, 2-D side scrolling, RPG-em-up. We want to base this game in Kettering University and include elements such as quests, dungeons, and actual locations around the school.
It's not much at this point, but we've come a long way in a day's time. Collision detection is working quite well, we have two classes setup (Computer Science and Computer Engineering), as well as a sort of "weapon" for both that produces an effect when coming into contact with another object.
Special powers? Yup. Multiplayer? Maybe. In jokes and other things only Kettering students would understand? You bet.
Now we're here after the GameMaker:Studio Standard edition give away, on track to make an entirely different game: A platform, 2-D side scrolling, RPG-em-up. We want to base this game in Kettering University and include elements such as quests, dungeons, and actual locations around the school.
It's not much at this point, but we've come a long way in a day's time. Collision detection is working quite well, we have two classes setup (Computer Science and Computer Engineering), as well as a sort of "weapon" for both that produces an effect when coming into contact with another object.
Special powers? Yup. Multiplayer? Maybe. In jokes and other things only Kettering students would understand? You bet.
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